Identity and collaboration in world of warcraft
(2018)

Nonfiction

eBook

Provider: hoopla

Details

PUBLISHED
[United States] : Parlor Press, LLC, 2018
Made available through hoopla
DESCRIPTION

1 online resource

ISBN/ISSN
9781602356252 (electronic bk.) MWT14317037, 1602356254 (electronic bk.) 14317037
LANGUAGE
English
NOTES

Electracy and Transmedia Studies Series Editors: Jan Rune Holmevik and Cynthia Haynes. IDENTITY AND COLLABORATION IN WORLD OF WARCRAFT tells the story of what happens when a Cherokee gamer, using a storyteller's perspective and a methodology built from equal parts Indigenous tradition and current academic field knowledge, spends a year in what was at-the-time the largest online video game in the world. Following from work by James Paul Gee and Bonnie Nardi, Phillip Michael Alexander ventured forth into the game world to see what someone who was a gamer long before he was an academic might see in this same fascinating virtual space. In working with, playing with, and sharing the stories of a ten-person "raid" group-players performing at the highest level within the game-he set out to determine how those gamers most invested in success built identities and communities. The resulting work is a reader-friendly, theory-informed, virtual-boots-on-the-virtual-ground look at how gamers craft in-game identities, find like-minded gamers to form group identities, then organize to do staggering amounts of work in a virtual world. For anyone who ever wondered what the appeal of World of Warcraft is, Phillip Michael Alexander illustrates how some of the most active, most engaged, and most talented players spend their time in that virtual world

Mode of access: World Wide Web

Additional Credits