Game engine black book Doom
(2018)
By:
Sanglard, Fabien
Nonfiction
Book
Call Numbers:
794.85/SANGLARD,F
Availability
Details
PUBLISHED
[Place of publication not identified] : [publisher not identified], [2018?]
EDITION
V1.1
DESCRIPTION
427 pages : illustrations (chiefly color) ; 24 cm
ISBN/ISSN
9781099819773, 1099819776, 9781099819773
LANGUAGE
English
NOTES
Title from page 1 of cover
The author presents a historical discussion of the hardware and software innovations that took place as part of id Software's creation of the Doom PC game
CONTENTS
Acknowledgments --
Foreword by John Carmack --
Foreword by Dave Taylor --
Foreword by John Romero --
Preface --
introduction --
IBM PC --
NeXT --
Team and tools --
Software: idTech 1 --
Game console ports --
Epilogue --
Appendices. Bugs ;
Dots ;
NeXTstation TurboColor ;
Press release ;
Source code release notes ;
doombsp Release note ;
Survivor's strategies & secrets ;
Interview with Dave Taylor ;
Interview with Randy Linden ;
OpenGL vs Direct3D .plan ;
Black book internals