Dungeon master's guide
(2014)

Nonfiction

Book

Call Numbers:
793.93/DUNGEON
TEEN/793.93/DUNGEON

Availability

Locations Call Number Status
Adult Nonfiction 793.93/DUNGEON Available
Teen TEEN/793.93/DUNGEON Available

Details

PUBLISHED
Renton, WA : Wizards of the Coast, 2014
©2014
EDITION
Fifth edition
DESCRIPTION

320 pages : color illustrations, color maps ; 29 cm

ISBN/ISSN
9780786965625, 0786965622 :, 0786965622, 9780786965625
LANGUAGE
English
NOTES

"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover

A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration

This book contains tools a Dungeon Master needs to provide stories and game play. A resource for new and existing Dungeon Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game

D & D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes ; producer, Greg Bilsland

Additional Credits

Additional Titles