How to become a video game artist
(2013)

Nonfiction

Book

Call Numbers:
794.83/KENNEDY,S

Availability

Locations Call Number Status
Adult Nonfiction 794.83/KENNEDY,S Available

Details

PUBLISHED
New York : Watson-Guptill Publications, [2013]
©2013
EDITION
First edition
DESCRIPTION

160 pages : illustrations (chiefly color) ; 26 cm

ISBN/ISSN
9780823008094, 0823008096, 9780823008094, 0823008096 :
LANGUAGE
English
NOTES

Working in a video game production studio -- The fundamentals : drawing and software skills -- Concept artist -- Environment artist -- Character artist -- Character animator -- User interface (UI) artist -- Marketing artist -- Continuing to grow

"Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It's an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In this book Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators-- from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy's Ghost Recon and World of Warcraft; interviews with video game art professionals who've worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you'll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you'll need to rise to the top of one of the most exciting industries of our time."--Amazon.com