No votes yet
(Login to add yours)
What Video Games Have To Teach Us About Learning And Literacy (2007)
(Book)

Call Number 370.1523/GEE,J

Available
(0 holds on 1 copy)
LocationCall NumberItem Status
Nonfiction 300s370.1523/GEE,JAvailable
Published: New York : Palgrave Macmillan, 2007
Edition:  Rev. and updated ed
Description:  249 p. ; 24 cm
ISBN/ISSN: 9781403984531 (pbk.), 1403984530 (pbk.), 1403984530 :,
Language:  English


"December 2007"--T.p. verso



Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles

Login to write a review of your own.

Reviews by AHML cardholders
Reviews from other readers

Login to add this item to your list.

Lists can be used to compile collections of items that you may be interested in checking out at a later date. You may also create public lists and share your favorites with other AHML customers.
No tags, currently.

Login to add tags.

To create a multiple word tag such as Science Fiction, enclose both words in quotes, like: "Science Fiction"

Public Lists

Road Trips by Nicolemiller
Good listening for long roads
Illinois Reads 2014 by cbrendler
A sampling of books for all ages, chosen by the Illinois Reading Council to promote literacy across our state, the 8-month campaign culminates in the Family Reading Night event in November, 2014.
Wish list by kimbo117
Think Spring! by Mrs. T.
App books by emather