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1 game (6 player markers, 90 meeples, 38 camels, 10 palaces, 12 palm trees, 5 game turn sheets, 1 meeples bag, 30 tiles, 22 djinn cards, 54 resource cards, 96 gold coins, 1 bid order track, 1 turn order track, 2 laminated scoring sheets, 1 dry-erase marker, 1 rules booklet) : color, cardboard, paper, wood ; in box, 30 x 30 x 8 cm
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Replacement cost: $60
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours. Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you displace these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. Ages 13+, 2-4 players
AHML cardholders only
Duration: approximately 40-80 minutes
Game design: Bruno Cathala
Ages 13+