What video games have to teach us about learning and literacy
(2007)

Nonfiction

Book

Call Numbers:
370.1523/GEE,J

Availability

Locations Call Number Status
Adult Nonfiction 370.1523/GEE,J Available

Details

PUBLISHED
New York : Palgrave Macmillan, 2007
EDITION
Revised and updated edition
DESCRIPTION

249 pages ; 24 cm

ISBN/ISSN
9781403984531 (pbk.), 1403984530 (pbk.), 1403984530 :
LANGUAGE
English
NOTES

"December 2007"--T.p. verso

Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles